It’s time for our latest installation in the series on artificial intelligence agents beating humans at games that we thought were safe from the robots. In this case, the game is StarCraft, and the AI agent is AlphaStar, from the same team that built the Go-playing AlphaGo AI last year. StarCraft presents some interesting challenges though: the gameplay is continuous, there are many different kinds of actions a player must take, and of course there’s the usual complexities of playing strategy games and contending with human opponents. AlphaStar overcame all of these challenges, and more, to notch another win for the computers.

Relevant links: